Tuesday, April 15, 2014

Educational Game for Tamagawa with Gamestar Mechanic

My mission is based on a solid concrete floor of fantasy. I wanted my user to feel like he/she was embedded into his/her own fantasy world, figuring out where to go and what to do, and that he/she could choose their own adventure. I feel that I made this game a bit easy, but I intentionally did that so that the user wouldn't get too frustrated about a hard game. The main challenge was to survive and rush to the goal block, but not in an allotted time. I think I put stress on certain elements of this game, making it one that is fun yet a bit "challenging" to play. The thing that makes my game unique is that it was a fantasy with its own story, and it has its own personality. My game could be improved in many ways, though. I think I could've made it more challenging, without the user getting mad at the game, and that I could've manipulated more objects and sprites in the game.

Tuesday, February 25, 2014

My Voki Intro


My Voki has arrived in town! Say hello to my futuristic clone! So, in this Voki, I would say that this assignment was pretty challenging. It was challenging because I had to choose the perfect Voki for me, then I had to give it a friendly sentence to release to the class, then I had to put it in this blog. It was worth it, however, because I liked its "personality". It "knew" how to talk, it could move its mouth, and the avatar could follow your mouse as you went around the page. I chose this avatar because it kind of resembles me. Pretty slick, huh? :-)